ROS2 Jazzy:用C++实现一个动作服务器和客户端
ROS2 Jazzy:用C++实现一个动作服务器和客户端
目标
用C++实现一个动作服务器和客户端。
背景信息
动作是ROS2中的一种异步通信方式。动作客户端向动作服务器发送目标请求,动作服务器向动作客户端发送目标反馈和结果。本文使用了可组合节点,关于组合会在后续的文章中讲解。
先决条件
- 已安装ROS2和colcon。
- 了解如何设置工作空间和创建软件包。
- 操作前请先加载ROS2环境。
创建动作接口
1. 创建接口包
mkdir -p ~/ros2_ws/src
cd ~/ros2_ws/src
ros2 pkg create --license Apache-2.0 custom_action_interfaces
2. 定义动作
动作通过扩展名为.action的文件定义,格式如下:
# Request
---
# Result
---
# Feedback
一个动作定义由三部分消息定义组成,用---分隔:
- 请求消息:由动作客户端发送给动作服务器,用于发起新目标。
- 结果消息:当目标完成时,由动作服务器发送给动作客户端。
- 反馈消息:动作服务器定期发送给动作客户端,提供目标的进度更新。 动作的一个实例通常称为一个“目标”。
假设我们要定义一个名为“Fibonacci”的新动作,用于计算斐波那契数列。
在custom_action_interfaces包中创建动作目录:
cd custom_action_interfaces
mkdir action
在action目录下创建Fibonacci.action文件,内容如下:
int32 order # 目标请求:要计算的斐波那契数列的项数
---
int32[] sequence # 结果:最终生成的数列
---
int32[] partial_sequence # 反馈:当前已生成的部分数列
3. 构建动作
在代码中使用新定义的“Fibonacci”动作类型前,必须将动作定义传递给rosidl代码生成流程。
3.1:修改CMakeLists.txt
在ament_package()语句前添加以下内容:
find_package(rosidl_default_generators REQUIRED)
rosidl_generate_interfaces(${PROJECT_NAME}
"action/Fibonacci.action"
)
3.2:修改package.xml
添加所需依赖:
<buildtool_depend>rosidl_default_generators</buildtool_depend>
<member_of_group>rosidl_interface_packages</member_of_group>
3.3:构建软件包
# 切换到工作空间根目录
cd ~/ros2_ws
# 构建
colcon build --packages-select custom_action_interfaces
3.4:验证动作定义
加载工作空间环境:
source install/local_setup.bash
检查动作定义是否存在:
ros2 interface show custom_action_interfaces/action/Fibonacci
你应能在终端看到Fibonacci动作的定义内容。
实现动作服务器和客户端
1. 创建custom_action_cpp包
1.1 创建包
进入动作工作空间(记得先加载工作空间环境),为C++动作服务器创建新包:
# Linux/macOS/Windows
cd ~/ros2_ws/src
ros2 pkg create --dependencies custom_action_interfaces rclcpp rclcpp_action rclcpp_components --license Apache-2.0 custom_action_cpp
1.2 添加可见性控制(visibility control)
为了使包在Windows上编译运行,需要添加“可见性控制visibility control“(https://docs.ros.org/en/jazzy/The-ROS2-Project/Contributing/Windows-Tips-and-Tricks.html#windows-symbol-visibility)。打开custom_action_cpp/include/custom_action_cpp/visibility_control.h,粘贴以下代码:
#ifndef CUSTOM_ACTION_CPP__VISIBILITY_CONTROL_H_
#define CUSTOM_ACTION_CPP__VISIBILITY_CONTROL_H_
#ifdef __cplusplus
extern "C"
{
#endif
// 此逻辑(同时命名空间化)借鉴自gcc wiki上的示例:
// https://gcc.gnu.org/wiki/Visibility
#if defined _WIN32 || defined __CYGWIN__
#ifdef __GNUC__
#define CUSTOM_ACTION_CPP_EXPORT __attribute__ ((dllexport))
#define CUSTOM_ACTION_CPP_IMPORT __attribute__ ((dllimport))
#else
#define CUSTOM_ACTION_CPP_EXPORT __declspec(dllexport)
#define CUSTOM_ACTION_CPP_IMPORT __declspec(dllimport)
#endif
#ifdef CUSTOM_ACTION_CPP_BUILDING_DLL
#define CUSTOM_ACTION_CPP_PUBLIC CUSTOM_ACTION_CPP_EXPORT
#else
#define CUSTOM_ACTION_CPP_PUBLIC CUSTOM_ACTION_CPP_IMPORT
#endif
#define CUSTOM_ACTION_CPP_PUBLIC_TYPE CUSTOM_ACTION_CPP_PUBLIC
#define CUSTOM_ACTION_CPP_LOCAL
#else
#define CUSTOM_ACTION_CPP_EXPORT __attribute__ ((visibility("default")))
#define CUSTOM_ACTION_CPP_IMPORT
#if __GNUC__ >= 4
#define CUSTOM_ACTION_CPP_PUBLIC __attribute__ ((visibility("default")))
#define CUSTOM_ACTION_CPP_LOCAL __attribute__ ((visibility("hidden")))
#else
#define CUSTOM_ACTION_CPP_PUBLIC
#define CUSTOM_ACTION_CPP_LOCAL
#endif
#define CUSTOM_ACTION_CPP_PUBLIC_TYPE
#endif
#ifdef __cplusplus
}
#endif
#endif // CUSTOM_ACTION_CPP__VISIBILITY_CONTROL_H_
2. 编写动作服务器
2.1 编写动作服务器代码
打开custom_action_cpp/src/fibonacci_action_server.cpp,粘贴以下代码:
#include <functional>
#include <memory>
#include <thread>
#include "custom_action_interfaces/action/fibonacci.hpp"
#include "rclcpp/rclcpp.hpp"
#include "rclcpp_action/rclcpp_action.hpp"
#include "rclcpp_components/register_node_macro.hpp"
#include "custom_action_cpp/visibility_control.h"
namespace custom_action_cpp
{
class FibonacciActionServer : public rclcpp::Node
{
public:
using Fibonacci = custom_action_interfaces::action::Fibonacci;
using GoalHandleFibonacci = rclcpp_action::ServerGoalHandle<Fibonacci>;
CUSTOM_ACTION_CPP_PUBLIC
explicit FibonacciActionServer(const rclcpp::NodeOptions & options = rclcpp::NodeOptions())
: Node("fibonacci_action_server", options)
{
using namespace std::placeholders;
auto handle_goal = [this](
const rclcpp_action::GoalUUID & uuid,
std::shared_ptr<const Fibonacci::Goal> goal)
{
RCLCPP_INFO(this->get_logger(), "Received goal request with order %d", goal->order);
(void)uuid;
return rclcpp_action::GoalResponse::ACCEPT_AND_EXECUTE;
};
auto handle_cancel = [this](
const std::shared_ptr<GoalHandleFibonacci> goal_handle)
{
RCLCPP_INFO(this->get_logger(), "Received request to cancel goal");
(void)goal_handle;
return rclcpp_action::CancelResponse::ACCEPT;
};
auto handle_accepted = [this](
const std::shared_ptr<GoalHandleFibonacci> goal_handle)
{
// 由于执行是一个长时间运行的操作,我们会派生一个线程来执行实际工作,并从 handle_accepted 回调中快速返回。
auto execute_in_thread = [this, goal_handle](){return this->execute(goal_handle);};
std::thread{execute_in_thread}.detach();
};
this->action_server_ = rclcpp_action::create_server<Fibonacci>(
this,
"fibonacci",
handle_goal,
handle_cancel,
handle_accepted);
}
private:
rclcpp_action::Server<Fibonacci>::SharedPtr action_server_;
void execute(const std::shared_ptr<GoalHandleFibonacci> goal_handle) {
RCLCPP_INFO(this->get_logger(), "Executing goal");
rclcpp::Rate loop_rate(1);
const auto goal = goal_handle->get_goal();
auto feedback = std::make_shared<Fibonacci::Feedback>();
auto & sequence = feedback->partial_sequence;
sequence.push_back(0);
sequence.push_back(1);
auto result = std::make_shared<Fibonacci::Result>();
for (int i = 1; (i < goal->order) && rclcpp::ok(); ++i) {
// 检查是否有取消请求
if (goal_handle->is_canceling()) {
result->sequence = sequence;
goal_handle->canceled(result);
RCLCPP_INFO(this->get_logger(), "Goal canceled");
return;
}
// 更新数列
sequence.push_back(sequence[i] + sequence[i - 1]);
// 发布反馈
goal_handle->publish_feedback(feedback);
RCLCPP_INFO(this->get_logger(), "Publish feedback");
loop_rate.sleep();
}
// 检查目标是否完成
if (rclcpp::ok()) {
result->sequence = sequence;
goal_handle->succeed(result);
RCLCPP_INFO(this->get_logger(), "Goal succeeded");
}
};
}; // class FibonacciActionServer
} // namespace custom_action_cpp
RCLCPP_COMPONENTS_REGISTER_NODE(custom_action_cpp::FibonacciActionServer)
代码说明:
- 动作服务器类继承自rclcpp::Node,构造函数中通过rclcpp_action::create_server创建动作服务器,需传入动作类型、节点指针、动作名称及三个回调函数(处理目标、取消、接受)。
- handle_goal回调简单接受所有目标;handle_cancel回调接受取消请求;handle_accepted回调在新线程中执行目标计算逻辑(execute方法)。
- execute方法每秒计算一次斐波那契数列,发布反馈,完成后返回结果或处理取消请求。
2.2 编译动作服务器
修改custom_action_cpp/CMakeLists.txt,在find_package后添加:
add_library(action_server SHARED
src/fibonacci_action_server.cpp)
target_include_directories(action_server PRIVATE
lt;BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
lt;INSTALL_INTERFACE:include>)
target_compile_definitions(action_server
PRIVATE "CUSTOM_ACTION_CPP_BUILDING_DLL")
ament_target_dependencies(action_server
"custom_action_interfaces"
"rclcpp"
"rclcpp_action"
"rclcpp_components")
rclcpp_components_register_node(action_server PLUGIN "custom_action_cpp::FibonacciActionServer" EXECUTABLE fibonacci_action_server)
install(TARGETS
action_server
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
在工作空间根目录执行编译:
colcon build
2.3 运行动作服务器
ros2 run custom_action_cpp fibonacci_action_server
3. 编写动作客户端
3.1 编写动作客户端代码
打开custom_action_cpp/src/fibonacci_action_client.cpp,粘贴以下代码:
#include <functional>
#include <future>
#include <memory>
#include <string>
#include <sstream>
#include "custom_action_interfaces/action/fibonacci.hpp"
#include "rclcpp/rclcpp.hpp"
#include "rclcpp_action/rclcpp_action.hpp"
#include "rclcpp_components/register_node_macro.hpp"
namespace custom_action_cpp
{
class FibonacciActionClient : public rclcpp::Node
{
public:
using Fibonacci = custom_action_interfaces::action::Fibonacci;
using GoalHandleFibonacci = rclcpp_action::ClientGoalHandle<Fibonacci>;
explicit FibonacciActionClient(const rclcpp::NodeOptions & options)
: Node("fibonacci_action_client", options)
{
this->client_ptr_ = rclcpp_action::create_client<Fibonacci>(
this,
"fibonacci");
auto timer_callback_lambda = [this](){ return this->send_goal(); };
this->timer_ = this->create_wall_timer(
std::chrono::milliseconds(500),
timer_callback_lambda);
}
void send_goal()
{
using namespace std::placeholders;
this->timer_->cancel();
if (!this->client_ptr_->wait_for_action_server()) {
RCLCPP_ERROR(this->get_logger(), "Action server not available after waiting");
rclcpp::shutdown();
}
auto goal_msg = Fibonacci::Goal();
goal_msg.order = 10;
RCLCPP_INFO(this->get_logger(), "Sending goal");
auto send_goal_options = rclcpp_action::Client<Fibonacci>::SendGoalOptions();
send_goal_options.goal_response_callback = [this](const GoalHandleFibonacci::SharedPtr & goal_handle)
{
if (!goal_handle) {
RCLCPP_ERROR(this->get_logger(), "Goal was rejected by server");
} else {
RCLCPP_INFO(this->get_logger(), "Goal accepted by server, waiting for result");
}
};
send_goal_options.feedback_callback = [this](
GoalHandleFibonacci::SharedPtr,
const std::shared_ptr<const Fibonacci::Feedback> feedback)
{
std::stringstream ss;
ss << "Next number in sequence received: ";
for (auto number : feedback->partial_sequence) {
ss << number << " ";
}
RCLCPP_INFO(this->get_logger(), ss.str().c_str());
};
send_goal_options.result_callback = [this](const GoalHandleFibonacci::WrappedResult & result)
{
switch (result.code) {
case rclcpp_action::ResultCode::SUCCEEDED:
break;
case rclcpp_action::ResultCode::ABORTED:
RCLCPP_ERROR(this->get_logger(), "Goal was aborted");
return;
case rclcpp_action::ResultCode::CANCELED:
RCLCPP_ERROR(this->get_logger(), "Goal was canceled");
return;
default:
RCLCPP_ERROR(this->get_logger(), "Unknown result code");
return;
}
std::stringstream ss;
ss << "Result received: ";
for (auto number : result.result->sequence) {
ss << number << " ";
}
RCLCPP_INFO(this->get_logger(), ss.str().c_str());
rclcpp::shutdown();
};
this->client_ptr_->async_send_goal(goal_msg, send_goal_options);
}
private:
rclcpp_action::Client<Fibonacci>::SharedPtr client_ptr_;
rclcpp::TimerBase::SharedPtr timer_;
}; // class FibonacciActionClient
} // namespace custom_action_cpp
RCLCPP_COMPONENTS_REGISTER_NODE(custom_action_cpp::FibonacciActionClient)
代码说明:
- 动作客户端类同样继承自rclcpp::Node,构造函数中通过rclcpp_action::create_client创建客户端,需传入动作类型、节点指针、动作名称。
- 定时器触发send_goal方法,该方法等待动作服务器启动,设置目标参数(计算10项斐波那契数列),并注册三个回调函数(处理目标响应、反馈、结果)。
- goal_response_callback处理服务器是否接受目标;feedback_callback打印每一步反馈;result_callback处理最终结果并关闭节点。
2.2 编译动作客户端
修改custom_action_cpp/CMakeLists.txt,在find_package后添加:
add_library(action_client SHARED
src/fibonacci_action_client.cpp)
target_include_directories(action_client PRIVATE
lt;BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
lt;INSTALL_INTERFACE:include>)
target_compile_definitions(action_client
PRIVATE "CUSTOM_ACTION_CPP_BUILDING_DLL")
ament_target_dependencies(action_client
"custom_action_interfaces"
"rclcpp"
"rclcpp_action"
"rclcpp_components")
rclcpp_components_register_node(action_client PLUGIN "custom_action_cpp::FibonacciActionClient" EXECUTABLE fibonacci_action_client)
install(TARGETS
action_client
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
再次编译工作空间:
colcon build
2.3 运行动作客户端
先确保动作服务器已在另一终端运行,然后执行:
ros2 run custom_action_cpp fibonacci_action_client
你将看到目标被接受、反馈逐步打印、最终结果输出的日志信息。
总结
本教程逐步实现了C++动作服务器和客户端,并配置它们交换目标、反馈和结果。通过lambda表达式处理异步回调,利用多线程避免阻塞执行器,完整展示了ROS2中动作通信的核心流程。
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